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21. Fixing Cynos / Cyno inhibitors - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: LT Alter wrote: As I said, the current hotdropping meta is fairly healthy at the moment and I donGÇÖt feel it needs much changing. However, a jump-in delay would not overly gimp hotdrop tactics. Again, why are you g...
- by LT Alter - at 2015.06.09 20:38:54
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22. Fixing Cynos / Cyno inhibitors - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: I really think the best action is not to give cyno's a delay, as that would directly nerf/gimp the hotdrop tactic. Which I have just recently participated in, and found it very enjoyable. I think the solution is to buff th...
- by LT Alter - at 2015.06.09 18:48:15
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23. A solution to Fleet ECM. - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: This would make ECM completely OP in smaller gangs. It isn't already?... Sorry that was an obligatory troll, I also agree with you in opposition against the original poster's idea.
- by LT Alter - at 2015.06.09 18:40:28
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24. Fixing Cynos / Cyno inhibitors - in Player Features and Ideas Discussion [original thread]
Well, to be fair, as a previous member of a group that used hot dropping with a bait as a primary means of getting pvp, I am biased. There are a few things to note of importance here. To start, in this day and age titan bridging is much less effec...
- by LT Alter - at 2015.06.09 18:26:38
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25. In-game mechanics for everything (SRP). - in Player Features and Ideas Discussion [original thread]
The problem is not that people are not forced to use supers, it is that everyone else is using them. Similarly, the problem is not that we do not have an in game SRP system, it is that everyone who wants one has one, and nobody else needs it.
- by LT Alter - at 2015.06.08 09:46:48
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26. In-game mechanics for everything (SRP). - in Player Features and Ideas Discussion [original thread]
Tian Toralen wrote: LT Alter wrote: Also, CCP cannot make one size fits all tool. As stated groups have different SRP setups (Also, important to note is that these setups already work as they are and don't need some new tool), and CCP can't...
- by LT Alter - at 2015.06.08 09:28:01
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27. In-game mechanics for everything (SRP). - in Player Features and Ideas Discussion [original thread]
Well it would appear this thread is well in hand. Multiple people have already posted much the same things I would have said. So, I will simply say this. It's a bad idea. Not many people are going to get behind you on this idea; CCP wont, corp le...
- by LT Alter - at 2015.06.08 09:04:30
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28. [Battleship] HAC style t2 battleships - in Player Features and Ideas Discussion [original thread]
Because extremely fast, high damage, battleships that have a t2 resist profiles and 20% resistance bonuses wouldn't be overpowered. No thanks.
- by LT Alter - at 2015.06.08 02:25:36
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29. Fight Night In Black Rise - Jmp-n Vs Snigg - Guardian/Triage POV - in My EVE [original thread]
GOD HlMSELF wrote: facepalm... the reason this video is bad and boring is because you faced minimal dps pressure and no neut pressure in other words: your opponent was garbage and your fleet wasnt in any danger at any point in the video its...
- by LT Alter - at 2015.06.07 02:31:10
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30. Sticky:Dev blog: The Blood Soaked Riches of Alliance Tournament XIII - in EVE Information Portal [original thread]
Quote: Fiend Mobility (max velocity / agility / mass / warp speed / align time): 240 / 6.0 / 10,000,000 / 3.3 / 8.32s Is this a typo? Supposed to be 0.6?
- by LT Alter - at 2015.06.06 20:59:14
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31. Sticky:Dev blog: The Blood Soaked Riches of Alliance Tournament XIII - in EVE Information Portal [original thread]
Let's get really insane here for the 'luls' Let the Fiend launch it's bubble in lowsec... (Let the 'luls' begin)
- by LT Alter - at 2015.06.06 19:36:58
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32. Heavy Interdictor Role Bonus for Lowsec Super Tackle. - in Player Features and Ideas Discussion [original thread]
vikari wrote: I agree with the OPs sentiments. The one ship that is capable of holding the SC in lowsec, is very susceptible to their ECM burst, and the more SCs you have the more powerful it is. There is no diminishing returns of this module, ...
- by LT Alter - at 2015.06.06 02:04:10
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33. Heavy Interdictor Role Bonus for Lowsec Super Tackle. - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: I am not really seeing an issue with "extensive use of Supercarriers in lowsec." The issues with massed Supercarriers are the same in low and null sec. There are a few folks who are not afraid to swing their Supercarriers aro...
- by LT Alter - at 2015.06.05 07:33:24
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34. Heavy Interdictor Role Bonus for Lowsec Super Tackle. - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Look at your quote. You said that people, who know how to use their tools, are too hard to catch and destroy and thus, you, as someone who is not as apt as them, needs tools to counter their intelligence and skilfulness with ...
- by LT Alter - at 2015.06.05 07:26:00
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35. Heavy Interdictor Role Bonus for Lowsec Super Tackle. - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: LT Alter wrote: This isn't about supers that are lost to people not knowing how to use them properly, this is about a supercap fleet that knows what they're doing. An experienced supercap fleet with a good FC is literally ...
- by LT Alter - at 2015.06.05 06:10:42
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36. Heavy Interdictor Role Bonus for Lowsec Super Tackle. - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: You mean to stop all those supercapitals that are dying every day when they get HILARIOUSLY dunked on by Rekking Krew, Lowsec Shup[jgruhgiug (spelling??) and their equivalents? This isn't about supers that are lost to peopl...
- by LT Alter - at 2015.06.05 05:40:12
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37. Heavy Interdictor Role Bonus for Lowsec Super Tackle. - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: I feel like that would be a nightmare to code in, but increasing their base sensor strength might help. I don't see why it would be very hard to code in, drones are already immune to untargeted EW but are still vul...
- by LT Alter - at 2015.06.04 21:47:30
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38. Heavy Interdictor Role Bonus for Lowsec Super Tackle. - in Player Features and Ideas Discussion [original thread]
I feel that a good change to help nerf the extensive use of supercarriers in lowsec would be to make them more dangerous to use in lowsec. Right now they can be jumped in en masse with incredibly low risk. To make it more dangerous to use them in ...
- by LT Alter - at 2015.06.04 21:43:32
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39. AT13 EVE TV - in EVE Alliance Tournament Discussion [original thread]
I don't know much about where the stresses come from in hosting the alliance tournament, but I wanted to throw this idea out there. Because, as many other players, I feel that it's important that there be a commentary and video broadcast of each m...
- by LT Alter - at 2015.05.17 09:18:31
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40. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
CCP Claymore wrote: LT Alter wrote: CCP Claymore wrote: There is a chance due to unforeseen circumstances that these will not make it to Singularity today. Please be patient and we will get them out as soon as we can. CCP Stripteas...
- by LT Alter - at 2015.05.05 17:26:43
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